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GENERATIVE ART

The basic idea of the complete project of computer graphics developed by  Bogdan Soban for several years is based upon the principle of creating unpredictable and unique graphic compositions, defined in its field as algorithmic art. Pictures take shape on the screen without author’s immediate collaboration and without applying modern programmes of graphic design. All programmes are the author’s own achievement, functioning on the principle of a coloured point, line or a plane on the screen. In this way originate pure abstractions as well as stylised images of nature. The method is known under the name "generative art".

In the process of creation a computer is completely autonomous to the highest possible degree. By means of a coincidental function the computer itself is free to choose the largest possible number of elements determining a graphic image such as type, number, shape, size, colour, position on the screen etc. The author makes such a process possible using a generator of coincidental numbers. Each computer’s resolution hides un unpredictable coincidental number that determines the value of the element of the picture in process. Unpredictability is achieved by positioning the programme in a series of coincidental numbers subordinated to the momentary time value. The gene scheme of the picture that determines an entire graphic image is generated in this moment. 

The author’s task in the whole process is above all in conceiving the basic theme, determining characteristic elements of the picture and giving the computer instructions in a form of a programme with complex algorithms and necessary mathematical operations. Afterwards the computer freely produces images with an indefinite number of alterations. It’s up to the author to decide which image to save or print. Each picture is an absolute unique item, for it is impossible to find an identical one in the indefinite number of possible combinations. The unsaved picture is lost forever. 

The whole process consists of several steps: the idea of the picture, its programming, processing and the final decision about the choice. According to the author the stage of picture processing makes one ruminate about a possible creativity of the system machine - programme - time, for as the programme is elaborated and put into work the computer produces pictures independently on the author’s presence, will or influence. Both the computer and the programme are absolute determined elements in this system. It’s the time that changes and affects the picture appearing on the screen. The author agrees with the field of activity that there is possibility to work out what picture is going to appear but only on condition, that the moment of its origin is known; being always unknown also the picture is always unpredictable.