GENERATIVE ART
The basic idea of the complete project of computer
graphics developed by
Bogdan Soban for several years is based upon
the principle of creating unpredictable and unique
graphic compositions, defined in its field as
algorithmic art. Pictures take shape on the
screen without author’s immediate collaboration and
without applying modern programmes of graphic
design. All programmes are the author’s own
achievement, functioning on the principle of a
coloured point, line or a plane on the screen. In
this way originate pure abstractions as well as
stylised images of nature. The
method is known under the name "generative art".
In the process of creation a computer is completely
autonomous to the highest possible degree. By means
of a coincidental function the computer itself is
free to choose the largest possible number of
elements determining a graphic image such as type,
number, shape, size, colour, position on the screen
etc. The author makes such a process possible using
a generator of coincidental numbers. Each computer’s
resolution hides un unpredictable coincidental
number that determines the value of the element of
the picture in process. Unpredictability is achieved
by positioning the programme in a series of
coincidental numbers subordinated to the momentary
time value. The gene scheme of the picture that
determines an entire graphic image is generated in
this moment.
The author’s task in the whole process is above all
in conceiving the basic theme, determining
characteristic elements of the picture and giving
the computer instructions in a form of a programme
with complex algorithms and necessary mathematical
operations. Afterwards the computer freely produces
images with an indefinite number of alterations.
It’s up to the author to decide which image to save
or print. Each picture is an absolute unique item,
for it is impossible to find an identical one in the
indefinite number of possible combinations. The
unsaved picture is lost forever.
The whole process consists of several steps: the
idea of the picture, its programming, processing and
the final decision about the choice. According to
the author the stage of picture processing makes one
ruminate about a possible creativity of the system
machine - programme - time, for as the programme is
elaborated and put into work the computer produces
pictures independently on the author’s presence,
will or influence. Both the computer and the
programme are absolute determined elements in this
system. It’s the time that changes and affects the
picture appearing on the screen. The author agrees
with the field of activity that there is possibility
to work out what picture is going to appear but only
on condition, that the moment of its origin is
known; being always unknown also the picture is
always unpredictable.